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RAZUMIR - announcement of one of the first major works to be published in this new supermind e-zine
THE SACRED COMPUTER - СВЕЩЕНИЯТ СМЕТАЧ, a.k.a. ARTIFICIAL MIND: Thinking Machines, Creativity and Human Development.
A pioneering virtual Research Institute for Artificial General Intelligence (AGI), Cosmism and Transhumanism, AI, Software, Interdisciplinary General Research, Creativity, Versatility, Universal Men ~ Twenkids etc. Created in 2000. (...)
Схващане за всеобщата предопределеност 2По онова време, 2001-2002 г. започвах да осъзнавам какво представлява умът и човешкото поведение и пр., а през 2003 и началото на 2004 г. нещата станаха още по-бистри (виж следващите публикации). При по-добро стечение на обстоятелствата, според мен към 2009-2010 г. прозренията можеше да са част от ума на пълноценни универсални мислещи машини.
Представлява страстен философски епистолераен диалог между 18-годишното ми "аз" и опитния философ, писател и общественик Ангел Грънчаров, с около 25 години по-възрастен от мен.
Напоследък откривам, че борбите на Артур Шопенхауер с тогавашната "университетска философия" (преди 150-200 години)** са близки с моите борби с университетския псевдо изкуствен разум ("изкуствен интелект"), със заблудената академична обработка на естествен език (NLP) - виж What's wrong with NLP..., - която подобно на масата в "официалния" ИИ не можеше да разбере сетивно-моторния произход на езика и че трябва от него да започне*.
С панаира на суетата, предвзетостта, слугинството и сляпата служба на "авторитети", фалшивата "аристократичност" и лицемерие (за да публикуваш на конференции и да те признаят, трябва и да си платежоспособен или да служиш на богат господар); стремежът към количество, а не към качество и пр. и пр.
Забавлявайте се с новата ми творба: Не съм креативен, пък!
I don't.
The best way to predict the future is to invent it!
It's a problem when programmers or philosophers who are artistically "disabled" try to deal with it without understanding it operationally (be able to apply and practise the art), such as one often repeated nonsense in one of the AGI forums: "the hard problems of arts, language, human behavior".
I always ask: so what exactly is hard about which art? I don't see anything hard in any art, all is obvious. Sometimes it is obvious even in single examples, in every single frame in a movie, or in each page or chapter of a novel, or in any single artifact of particular class and it's repeating everywhere - that's why it's "general" and what makes the exemplaires of that art a class.
These obvious things however are hard to be grasped by ones who lack "senses" in the appropriate modality - I have tried to explain some of the obvious points in some artistic pieces of work, for example caricatures and how obvious that art is, actually, to an AGI community in the AGIRI list. I don't know if the ones who saw the point just kept silent, but I got only shocking answers, and "radical novelty" and how "amazing" human creativity and "impossible" to be be done by computers - from people who apparently were not creative in these domains and can't draw.
Human behavior - the same. People keep talking that emotions are something hard to emulate - ask some animator or writer or actor or director. What exactly is hard about expressing or emulating plausible emotions and sequences of emotions in appropriate contexts?
Language semantics? What didn't you understand - open a dictionary, a book, see examples, a video, images, drawings, ask somebody and last, but not least - think, search, experiment. If you fail to understand the meaning now or if you don't progress with practice - it's your lacking or insufficient intelligence/talents/learning capabilities/memory capacity/... which prevent you to understand the core "atomic" concepts, operate them and then move forward and accumulate and move up and up and up - it's not the "hard problem of language, art, vision".
The random parts in all of the above, or the "irrational" ones - they are the easiest ones - just pick a random one among a set of possibilities.
If you can answer the question what exactly is hard etc. and go deeper and deeper - the problem is solved. If you can't and can't ask further - then you apparently don't understand what you're talking about and probably lack the appropriate "instruction sets" of the mind.
Human passive vision is of course more powerful, though. Humans do notice when something is not photorealistic, appears"wrong" - wrong illumination physics, shadows' directions, reflections etc., but IMHO that suggests how trivial and obvius it really is - more on this later.
Surely the 2007-2008 machine won't see the world in real time 60 fps stereoscopic Full HD 1920x1080, but yet I don't see any computational reasons why it won't see clearly and smoothly in real time at 15 fps at 160x120 and doing a lot of other things - using the CPU only - at least for some domains/visual cases, and in higher resolution and higher framerate for other domains and cases or if a higher load is allowed. Of course for some hard domains or cases it might be just 1 fps at 160x120 or 0.05 fps at 100x60 or even 0.001 fps for whatever resolution, when it has to decide something important in 1000 seconds.
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Similarly, when doing some tasks which for humans require heavy use of vision, due to the super minimalistic amount of human memory of all kinds (don't listen to the nonsenses of the petabytes of human brain, when you can hardly remember 50 or 100 lines of trivial code, or 10-figure telephone number), that same aging computer could easily "see" and change the world at the equivallent of 1000 or 10000 or even 100000 fps (instead of just 5 or 1 or 0.1 fps for humans), because it can focus exactly where it should, find and see exactly and directly the item that it cares for, take it, do what it wants to do etc., while using just a few instructions in a few nanoseconds or microseconds.
It doesn't have to make clumsy saccades with the eyes, blinking, visually locating and clicking on icons, moving the slow hands and fingers, pressing Ctrl-Space etc., then waiting a list to appear, then seeing the items on the list - deciding should one scroll down or up - moving the mouse, or putting the finger on the wheel and moving up-or down, then clicking, seeing the change, reading it etc.
Humans do so many and so slow and useless cognitively "sophisticated" operations of vision, reading, character recognition, muscular coordination, various kinds of memory recall and executive functions, because they cannot optimize these operations by using more efficient shortcuts. Brain is so clumsy that always when it has to deal with such symbolic data, it's bound to pass through slow operations and long hierarchical memory calls and muscular transactions, even for these so dumb and "mechanical"* operations.
* Regarding the philosophical semantics of mechanical - that's a topic of its own, I mark it here.
Indeed, that reminds me a story that I accidently recalled yesterday, while searching for something else in old archives of mine. It was an excerpt from an early book on AI by ~Donald Fink (Доналд Финк), first published in 1966. By the way, the book mentions the IBM's early "Watson" and "Deep Blue" - IBM 7094 playing checkers. That's not the story I meant now, though.
My point is about learning and one species of wasps that stings crickets, lays her eggs in its still living pray's body, then finds a hole in the ground to put it inside, leaves it near the front of the hole, enters inside the hole to see is it safe, then returns out and drags the poor cricket inside the hole.
If the cricket was moved by the experimenter, while the wasp was inside the hole, the wasp would always drag it only to the entrance, leave it there and then go and check the hole again. And again, and again.
That's the same what the "amazingly adaptive" brain does for many tasks. No matter how many times you look at the code - you will not remember it by heart and you will always have to do a lot of laborious and otherwise useless operations in order to recall the details, if you do programming manually.
To recapitulate again: humans need these "sophisticated" processes for the simple tasks due to the non-sophisticated and quasy general purpose brain. It has general (versatile, multi-modality) input and general (covering the target 3D-space) output - actuators, and somewhat general "built-in" sound output (general enough to allow discrimnation of sounds), and it also does general prediction/compression, general comparison/discriminatin/classification and, in general - "general generalization" - the best things that it does.
However the processing if the data and the optimization of the processes, load balancing and others are not that general as they are for example in a general-purpose computer, and the evidences show that there are low-level "modules" - the expressions of genetic or epigenetic differences - which make some people talented for data in some modalities, while others are not. And in general, humans cannot learn and progress in all modalities, beyond basic and poor levels.
Brain have versatility bottlenecks, it is quasy/paradoxically/pseudo Universal without external tools and engines, and hits silly memory "walls", just like the wasp.
One of the elegant points in AGI is that it can adjust its resolution and span of search and understanding according to the current immediate goals and the available resources. Higher resolution is just a quantitative problem - it is not the substantial problem, a versatile intelligence with more resources will work faster and reach further.
An AGI is needed that work at some meaningful and general enough resolution, the rest is just an upgrade of the hardware - which is excessively fast.
At least in my architecture AGI intrinsically works in constantly varying and adjustable resolution of perception, causality-control and attention span, that is varied both subjectively by the machine itself and objectivly by the specific sensory data and records that it encounters or recalls or searches etc.
For example, lately I've been working on a new satirical absurd story, it's genre is probably of a novella, because it has too many words for a short story. It's both very serious and deep, containing audacious messages against social nonsenses and hypocrisy, and very laughable, the main character is a 7-years old boy.
Besides its artistic and literature/stylistic aspects and humour, its topics and the process of its creation depict/are related/are used for analysis to/of creativity, linguistics, socio-linguistic and language development (why and how Bulgarian lexicon has changed due to specific international and social-ranking related "natural" laws of language development, an old interest of mine) and various general nonsenses of human societies and norms, both world-wide and some local.
This work also has also funny illustrations with their specific style appropriate for the story, which are drawn and painted by myself.
By the way - drawing, painting and writing are some of all things that I need to get done much faster I want to do them in a blink of the eye in order to be able to realize all creative projects that I collect in my "drawer" through the years, and I am working on this - it is in the roadmap.
After completing what I've been started to the milestone points, I forsee that it is possible to have a significant boost in productivity in all domains where I operate, coming possibly in a few months. That means for example (some items which come to my mind immediately, the list is not complete): all creative arts in all sensory-motor modalities (from simple drawing to complete movie making - from basic editing to visual effects synthesis and compositing, to music composing, arranging and performing; to creative writing and editing; everything conceivable), social sciences, linguistics, socio-linguistics research, language learning/acquisition, comparative linguistics; general education; NLP, NLG; intelligent and more efficient search; faster input of any kind of data, faster comprehension of everything, faster operation with anything; philosophical research, theoretical neuroscience - philosophical-cognitive-psychological-... connected with general theory of intelligence; general research of anything; and of course - tremendous speed-up in general software design and engineering in any computer language and environment - that's something where I'm building up a HUGE boost, which is critical for my overall software infrastructure.
I forsee also that soon after these boosts, having the technologies that I need already available, I will be able to implement the first breakthroughs in the AGI prototyping process, my first complete "embryo" of a universal human-level and human-like thinking machine, a versatile-limitless self-improver.
Sure, one cannot predict all possible distractions and tactical adjustments, so it may be 6-months or 12-months from now, or it may be more in some worse case scenario, but it certainly is approaching.
If I don't manage - the competition may do, and it is not only in the companies and rich research groups in the USA, which are manifesting themselves as working on a thinking machine.
Some of my software-engineering projects have competition in apparently "ordinary" computer-science and IT fields, but as a by-effect of the common multi-inter domain blindness, many people from these more "engineering"-like areas whose work is related to Artificial General Intelligence do not realize that, and cannot see the big picture where their developments fit or could fit. Not yet, at least.
Everything is about AGI. Every second of experience, every sensory record and specific data and structure from every scientific, engineering, philosophical, artistic, linguistic, social sciences, sports, daily life or whatever other domain.
EVERYTHING. As long as you do observe, really understand it and can fit each of these little pieces together in the multi-dimensional puzzle in the big multi-dimensional picture. It requires that one can see all - from the tiniest pixels and little details at the closest possible distance, to the overall look at different longer distances and from different angles, that expose all of the orthogonal dimensions.

Todor:
Some of the reasons are simply the academic and people's urge to produce papers and "results" quick, to demonstrate that you "do something". Papers, papers, papers - who cares about the real progress.
I guess some have understood that very well, the "common sense" problem is cited from decades, it is obvious, yet in the NLP they've been insisting to push a bunch of words with no relation to the real world and then ask "why it can't do proper word-sense disambiguation, given only a corpus?"
Todor: Natural language is a hierarchical redirection/abstraction/generalization/compression of sequences of multi-modal sensory inputs and motor outputs, and records and predictions for both.

Edit: 30/12/2013:"Control" (causality, government) in my terms is to be able to predict what's gonna happen, both passively and actively (to cause the future, to be aware of what you are going to do). The increase in the resolution and span allows also the achievement of higher freedom of action.
It's achieved also by search and exploration, sometimes without compression. For example some technologies are neither more general, nor more sophisticated, they have to be found by doing research: systematic or random exploration of different possibilities, in order to put a particular one into consideration and check it/verify it. The research could be either/both empirical or/and theoretical. The limited capacity of the focus/working memory/processing (in any sense) requires that a "spotlight" scans the enrivonment - any space, having any kind of coordinates.
Some problems can be solved only empirically, by an extensive sequence of probes, because:
- the internal design is hidden
- the observable behavior doesn't tell enough
- the observable behavior tells too much and the observer can't digest it
- it's a "piecewise" defined function, discontinuous and too complex etc.
- some emergent models require simulation
Sometimes the spotlight may miss to find something that's otherwise adjacent.
The more advanced understanding and technologies open new horizons for exploration. The latter couldn't be explored before the preceding technological advances, which help in two directions:
- "hiding the complexity" accumulated so far, that is
- reducing the number of possibilities for action, the directions - the number of case of what to do, ignoring a lot of possibilities as useless (rules about what not to do); what to research, what to skip etc. (dead-end technologies, inefficient directions etc.; the best practices, the most optimal approaches with given tools etc. - when found, they are not searched in the free space, but taken as trajectories)
- now the technology (lower levels of processing) do the job automatically, cognition works in a different domain, using different concepts
- allow to switch the focus to something else.
| Perception | Causality Control | Span |
| 4K or 8K video cameras and displays, higher resolution clocks and nano- or femto-second photography and video | Miniaturization in electronics, nanotechnologies, operation on single-atoms | Telescopes seeing further away; detectors of single elementary particles. |
However, when intelligence reaches to states which work "right", support given prediction and causality control at given level of abstraction, resolution, field or whatever, these states do freeze, as long as they still work (better than other possible for the systems actions)*.
[Edit+: 11/12/2013, 1:26 In fact many intellectual goals require finding one single right solution and eliminating the freedom of possibilities down to only one, given particular resolution limitations, such as given correct set of physical or chemical laws for the available observations. Further discoveries improve the resolution and span of application, but at the lower resolution and in the old settings the old theories are still right, otherwise they wouldn't have become valid in their time.
The standard example - Newtonian mechanics is precise for "slow" speeds and low masses, and in fact the time is practically absolute, it appears so, given the resolution is low enough, compared to the speed. People believed that it was absolute, because the observations suggested so. ] Also, one part of human and animal behavior which impacts our intelligence is one that reaches to, I call it, "physical rewards".
The goals of the "physical", or maybe a better term is "lower emotional" reward system are fixed, they are given "pleasures" and the system going after such rewars doesn't aim at progress. It finds a place of pleasure, it stays there and the static stability in this domain is fine for it, it's even desirable.
A system driven by such rewards go to explore the world only in order to find coordinates with static stabilit. From plenty of food for an animal, to secure job for the general population. "Secure job" can be regarded as higher freedom of action (steady income, you can do things using social resources), however it's lower freedom of other actions, such as - conformism and being obedient from so and so in the morning to so and so every single day, being fixed at particular position, etc.
Also, that "freedom" of action, if the actions are generalized, is not more: what most people do with their money is buy things. If an ordinary man was given 1 million dollars, he wouldn't become smarter, start playing the piano, directing movies or designing new computer systems (first studying engineering, mathematics...).
He would just go and buy an expensive car, a new house; he may also go to the Bahamas. Cognitively it's not more freedom, unless the variety of input (the views of Bahamas, more people will get interested in his person etc...), the lenght of the trajectory that he can cross (can afford a lot of travelling), the amount of goods that one can buy (and can cause others to serve him) etc. are considered as the amount of "freedom of action". It is an increase of the freedom of action, but it's not an increase of the cognitive freedom of action, it's not a cognitive progress.
Dopamine levels and Novelty seeking It is related to the so-called reward system in the brain, and the theoretical "lower emotional/physical" reward system in my theory. The release of dopamine conditions, associates certain states of mind at the moment of release to "good", "pleasure", "desirable" and the agent starts aiming at those states.
Playing computer games, hazard games, (part of) sexual activities. Dopamine also promotes the so called novelty seeking, getting quickly bored, and in clinically significant extents it reaches manic disorder. Excessive novelty seeking is related also to Attention Defficit Disorder, ADD, and the aim at "increasing of the amount of freedom of action", if taken alone as only goal, ruins the lives of the ones who suffer from this condition.
In order to have steady cognitive progress, there must be generalization and stabilisation at certain points which decrease the freedom of actions and simplify life.In more concrete terms from the Entropica - for example, in the examples of clips with the balls and the balance keeping, the amount what's maximized is the possibilities of the actuators to impact in predictable (intentional, rational) way the target entities.
Stack Theory is yet another Fork of Theory of Universe and Mind Todor Arnaudov – Tosh Appendix to The Prophets of the Thinking Machin...
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