Monday, June 10, 2019

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SuperCogAlg Blob Formation Interactive Inspection Videos

Clustering (segmentation) with my current implementation up to "blobs". Still a work in progress, but interactivity is growing. It's not yet optimized, but the rendering of the items is deliberately slow in order the relations between them to be visible during drawing. The text part resembles PDF file rendering in the past on a slow PC with poor graphics card. In the video games line, the first example resembles Conway's "Game of...
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Saturday, June 1, 2019

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Super CogAlg - Segments-Blobs

Call for partners and co-foundersA processed frame from the video game "Super Contra" and some segment-blob-like structures*, looking like Tetris, rendered by my work-in-progress implementation and environment for general incremental pattern discovery. Currently it follows some of the basic comparisons of  the "Vanilla" version of CogAlg, but not exactly and probably will diverge and extend, since it's not supposed to be just a port. It...
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