Tuesday, July 31, 2018

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Encyclopedia of Human-Computer Interaction - Affordances (?В М д с П)

I'd recommend this valuable resource, compiled by a number of researchers in the field of HCI.


It's a good food for thought. The writing may sound too academical, however even if one gets bored or tired by this style, the titles of the chapters themselves and their sequence, the topics and the pictures and tables, the historical exploration of the subjects are suggestive on their own.

Part of  my way to dig and reflect about the AGI includes a sort of HCI and "design" way of thinking for various reasons, for example because that's how the intelligence is manifested and also how it can be monitored and analyzed, it's also connected with the code synthesis line, see recent post.

One of the concepts, which immediately connects my AGI approach with HCI is the "affordances", referred to the American psychologist James Gibson, 1977, 1979, presented in the late chapter 44 of the book.

In my path of thought and study, the concept emerged to me as "What can/could be done" (with a few specifications: 1) what the agent/actor/the will could do itself (and gets aware of as possibilities for action); 2) what could be done anyway in this environment by any possible agent (at maximum resolution of perception and causation), or in my own notation: (?В М д с П, ?В М д П).

This is kind of"obvious", but when coining terms you can focus on them and make them explicit and distinct.

?В М д с П  may be criticized for being too long, why not just "affordances" or "възможности"?

Because it explicitly suggests other important concepts as distinct elements that can be expressed in executable way:

1. Search
2. Possibilities as a set of specific options
3. Will, actor, agent
4. An action, acting, change

Other concepts which I can point at a glance are the visualisations of structure and relations, the "bifocal display" (or multi-focal: different levels of abstraction, different range, different resolution ~ different hierarchical levels of representation or "views"), the way attention travels and how it's attracted and guided when operating an interface, the Gestalt principles. (...)

The body and the environment could be perceived as "interfaces" in switching contexts, different "applications" and the way they are approached may be generalized.

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